SD Gundam G Generation Genesis covers most of the 40 year history of Gundam’s Universal Century Timeline. Much like G Generation Cross Rays, this game has literally hundreds of units. However, they aren’t all worth using. Here’s a breakdown of the best units in SD Gundam G Generation Genesis.

Differences from other titles

Genesis represents a big departure in terms of stats when compared to other titles. Here’s a breakdown.

Compared to previous titles (World, Overworld, SEED)

In the previous titles, units had much lower stats. The RX-78 had stats averaging about 20, while high end units like Wing Zero or Nu Gundam would have stats around the low to mid 30s.

They did away with that system for this game, and many unit’s stats are roughly multiplied by a factor of 10.

Instead, mobile suits and armors generally have base stats in a range of 100-350. High-end units like the Unicorn variants are around 300-340 in stats, while earlier units like the Zeta are in the 260-280 range. Most weapons are in the 3000-5000 power range, though this can be boosted with parts and pilot skills.

Unfortunately, this means that certain skills and abilities can be pretty lackluster. Getting +5 Attack is huge when you have 20 Attack. When you have 300 Attack, that same boost isn’t nearly as exciting. This would end up being mitigated in Cross Rays, where early game skills would be flat bonuses, while rarer late game skills would be percentage increases instead.

Compared to later titles (Cross Rays)

If you played Cross Rays, then you’ll remember getting stat points at every level up. You could choose to wait to distribute the points, but your suit’s stats didn’t increase on level up unless you specifically raised that stat.

In Genesis, you not only get points to increase your suit’s stats when you level up, but your suit also gains a 200 HP, and 2 to EN, ATK, DEF, and MOB every level. This means that at level 99 (or level 50 for warships), you get +19600 HP, and 196 to your other stats.

This gives you a lot of freedom to distribute your stats. Personally, I go for 30 stat points in each category (all the 2, 3, 4 point upgrades) and then sink everything else into attack.

Suits with lower base stats also require less experience to level up and can catch up to higher tier units faster. For example, the Gundam Mk. II only needs 600 EXP at level one, while the Unicorn needs 950 EXP.

Stat changes across the franchise

There are a couple units that we can use as comparisons.

No wonder Gym wanted to get his hands on this one

The Turn A Gundam (∀ Gundam) is a powerful unit, and it’s one of the few units that was in both Genesis and Cross Rays. It is the “final boss” unit in Genesis, but it still has very good stats in Cross Rays and is an endgame unit.

Funny how many games this non-canon suit gets into

You probably aren’t going to use the Sisquiede, but it’s a great example of a lower end suit through the different stat iterations of the game. That’s not a typo – it has the exact same stats in both Genesis and Cross Rays.

Power Creep

This game goes through a fictional timeline, so as you can imagine, there’s a lot of power scaling. For this reason, a lot of units, especially ones from the One Year War, just don’t keep up with later models. Even the anime references this a few times when groups like the Sleeves use older suits.

The SG G Generation Unit List

We’ll get mobile armors out of the way first. There are literally hundreds of suits, and I may not list every single one. If you think I missed an important mobile suit or armor, then reach out to me in the comment section or on discord!

Mobile Armors

They love mobile armors in the Universal Century, and for good reason. Many of them make for good “final boss” enemies. However, power creep is real, and while there are a lot of interesting designs, many of them are going to be a speed bump on the way to finishing your gallery.

Many of them aren’t really worth talking about, so I’ll only be listing the ones worth considering.

The Best Mobile Armors

Neo Zeong

The big bad of Unicorn. It’s big, it’s red, it’s expensive, and it has all the bells and whistles. Notably, the Psycho-Shard ability prevents enemies from using ranged attacks within 9 tiles. This absolutely trivializes much of the game. On top of all that, it’s purgeable, meaning you can skedaddle out of the Neo Zeong and fight as the Sinanju. If you only use one mobile armor, then this should be it.

The only downside is that you’ll need to equip an option part so that it can function in maps that aren’t in space.

Gundam TR-6 “Inle”

Good stats, high weapon power. It’s an energy hog but you can also purge it. It also has the escape function, which is like a second life if you get shot down.

Psyco Haro

Yeah, it’s a meme unit, but it has high stats, approximately 80% resistance to beams, and some decent weapons.

Saikoro Gundam

Another meme unit, but it has a 7000 power special ranged weapon that also inflicts defense down.

Deep Striker

Good stats, weapon damage, and an I-Field. However, its XL size means it has to compete with other better mobile armors. Use the EX-S Gundam instead.

Psyco Gundam Mk-II

Pretty interesting, all things considered. This big boss unit from Zeta Gundam has good stats, I-Field, and two Psycommu weapons – both melee and ranged.

Halphas Bose Halberd

Like the other Phoenix Gundam-adjacent units, it has nanoskin (heals for 10% HP every turn) and some high weapon power. It’s a good midgame suit.

Gundam GP03 and Gundam TR-1 “Hazel Owsla” Fiver II Form

I would actually consider these to be early game units, but the decent stats and weapon power can help them stick around. GP03 is notable for not only possessing an I-Field, but for also having a weapon selection that isn’t walled by enemy I-Fields.

Z’od-iacok

Ignore the stupid name, this is a solid mobile armor. Incredible range (up to 10), with no gaps. Just keep in mind that its big boy attacks have an equally high energy cost.

The best Mobile Suits in SD Gundam G Generation Genesis

This is what you’re here for.

Early Units

Build these and level them into something better. They’re all cheap options that you can get at the very start of the game.

Full Armor Gundam (Thunderbolt)

It’s very cheap at 25000, and has high weapon strength. The real saving grace of this unit is that you can develop it into several units that you can use for the rest of your playthrough: Full Armor Hyaku Shiki Kai, Full Armor ZZ, and Full Armor Unicorn.

Psycho Zaku

Much like the previous entry, this features good weapons. It’s also a very quick way to get an early Sinanju, and only costs 22900. You can develop that Sinanju into a Neo Zeong and congrats, the game is now yours to break.

Char’s Zaku II (The Origin)

This unit kinda sucks, but it’s a quick way to get to the Sazabi. It’s also extremely cheap at 14000.

Schnee Weiss

This is another sucky unit, but it develops into the Elmeth (unlocks Lalah Sune) and the Qubeley (unlocks Haman Karn). Haman is a fantastic pilot that you’ll want ASAP. Once you get the Quebeley, you can develop into the Quin Mantha, and then the Kshatriya, which unlocks Marida Cruz, who is another excellent pilot.

Sisquiede

This unit is weird but it sports an I-Field, a piercing weapon with 7 range, and develops into the Psyco Gundam. Developing the Psyco Gundam unlocks Four Murasame, who is a great candidate for any of your mobile armors.

Midgame Units

Phoenix Gundam (Power Unleashed)

It doesn’t hurt to hold onto one of these, since you’ll likely develop at least one of your free starting units into one. What’s special about this suit is the innate healing, good terrain ranks, and decent weapon power and range.

Master Phoenix

It’s a bit janky and has some holes in its range, but it has the innate healing effect and high weapon power. If you’re considering getting this just for Code Phoenix though, there are better units for him.

Zeta Gundam

It definitely gets outclassed by later protagonist suits, but it’s still decent and easy to develop. Notably, it has one of the few Psycommu melee weapons in the game.

Todesritter

Good stats but beware the MP drain! You also have to clear a series on Hard difficulty to unlock Pale Rider, which develops into this, so expect to put in some work before you see this suit.

Full Armor Hyaku-Shiki Kai

It’s easy to ignore this one, but give it a chance. It has Full Armor and Anti-Beam coating, and the purgeable ability lets it fight longer. If you continue to use it into endgame, consider giving it option parts to increase its weapon power and an SFS for the terrain ratings. It’s also slated to appear in the next SRW as Quattro Bajeena’s suit.

Gundam TR-6 “Haze’n-thley II-Rah”

Don’t pass on this one because of its mess of a name. Think of it as an oldtype version of the Zeta, but with a bonus I-Field and purgeable abilities. It also has really great range.

Gundam Delta Kai

Good across the board, but unfortunately all beam weapons, so watch out for I-Fields. The n_i_t_r_o system will turn your pilot into a cyber-newtype personality while they’re on board.

Great Zeong

You’ll want to give it some parts or an SFS so it’s a bit faster, but this is solid.

Nu Gundam (Heavy Weapon System)

It doesn’t quite have the same power as the Hi-Nu, but it has Full Armor and is purgeable.

The “Surprisingly Usable” tier

Doven Wolf (regular or Sleeves)

Byarlant Custom 02

ReZEL Type C (GR) (Defense a and b unit)

Geymalk

These are all respectable units, but most lack a “wow” factor. You’ll definitely come across some of these as you finish your mobile suit gallery, so don’t be afraid to try them out. There are a few others, such as the Jesta Cannon or Rebawoo that you might also consider.

“Villain suits with a twist” tier

Zaku III Custom

The O

Qubeley

Rozen Zulu

All of these are interesting suits and have decent stats. The first three have a super high morale Psycho Pressure attack. The Qubeley is particularly easy to obtain. Rozen Zulu can block Psycommu weapons within 6 squares, but its weapons are weak.

“Outclassed” tier

ZZ Gundam

Nu Gundam

Sazabi

Kshatriya

S Gundam

Don’t bother with these, as they all have strictly better options – Full Armor ZZ, Hi-Nu (or the other Nu variants), Nightingale (or Sinanju), Kshatriya Repaired, and EX-S Gundam.

Endgame Units

Hot Scramble Gundam

If you can afford it, buy it. The only issue with it is that most of its weapons are Beam attribute, so watch out for I-Fields!

Xi Gundam and Penelope

These two suits from Hathaway’s Flash have the same stats, but Xi has the Psycommu Device ability, so it’s slightly better.

Full Armor ZZ Gundam

High stats all around. The purgeable aspect helps mitigate the energy costs of its weapons. It also has Full Armor and Anti Beam Coating. Not really suitable for oldtypes since it has a Bio-Sensor and the base form has a Psycommu weapon.

Sinanju

Great stats, especially good range on its weapons, and it isn’t hard on EN. You can also consider the Sinanju Stein, but it’s a step down.

Gundam Barbatos Lupus

Weirdly, they got its nanolaminate armor effect wrong in this game, but it’s still a great and relatively inexpensive unit. This unit is a godsend for melee-focused oldtypes.

Hi-Nu Gundam

Thankfully, it has a hyper bazooka to keep it from getting shut down by I-Fields. It also has the phenomenal Hyper Mega Bazooka for taking potshots at targets from up to 9 squares away, though it is quite expensive to shoot at 50 EN. It also has a Fin Funnel Barrier that is functions like an I-Field.

Kshatriya Repaired

Admittedly I prefer the design of the original Kshatriya, and I do like its big 5500 power particle cannon, but the Kshatriya Repaired is pretty much a straight upgrade. It retains the I-Field and has more ATK and MOB. It also isn’t walled by I-Fields like the original version, as it has the excellent Funnel Missiles.

Nightingale

The Sazabi’s chonky older brother has great stats but does have a downside – It’s walled by I-Fields. It also doesn’t have the “Kick” move that the Sazabi and Sinanju sport. Ironically, the Nu Gundam has a fin funnel barrier that reduces beam damage by 50%. Maybe there’s a reason Amuro won? Just saying…

EX-S Gundam

Good oldtype unit. You’ll probably end up keeping it in its G-Cruiser form because of the high terrain ranks. Most of its weapons are BEAM type, but you can punch through I-Fields with its ALICE attack.

Unicorns

There are so many of them that they warrant their own category.

Unicorn Gundam

It’s not bad, but use one of the many variants instead.

Full Armor Unicorn Gundam

High stats, good weapons, I-Field. The purgeable ability lets it fight even longer.

Unicorn Gundam (Destroy Mode) [Green]

This suit is permanently in Destroy Mode. It has an I-Field and Psycommu Jack, which prevents psycommu weapons in a 9 tile range. Note the S ranks in space and on land.

Banshee

What’s notable about this one, as opposed to the Banshee Norn, is that while it only has two weapons, one of them is a ranged Psycommu weapon.

Banshee Norn

This unit gets a free 10 Accuracy, 10 Evasion, and 100 Awaken. It also has an I-Field and isn’t walled by enemy I-Fields. A very good unit, and it’s a shame that it was wasted on Riddhe in the show.

Phenex

This game was made before the Phenex was retconned into a Super Robot, so in this title it’s just the gold Hyaku Shiki version of the Unicorn. Destroy Mode comes with the Psycommu Jack ability.

Unicorn Gundam (Crystal of Light)

It has the same stats as a regular Unicorn, but also boasts the Psycho Shard ability (enemies in a 9 tile range cannot use ranged weapons). It has a single high power special melee attack that ignores defense (not piercing, it actually ignores defense outright), and a MAP attack that incapacitates enemies for a turn. You won’t get this unit until you clear the Unicorn campaign on HELL difficulty, so keep that in mind.

Postgame

Turn A Gundam ( ∀ Gundam )

It’s great, but if you’ve actually unlocked it, then you’ve already beaten the game.

G-self (perfect pack)

Same story as the Turn A Gundam.

Sortieing into Battle

Ultimately, you have a lot of options for viable units, though some might be more of a challenge to optimally use than others.

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